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1. 723 mouse-clicks later... A PI lament. - in Science and Industry [original thread]
We're having a party over here: Planetary Interaction overhaul - the time has come Bring Ideas!
- by LUH-3417 Ormand - at 2016.11.03 21:51:53
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2. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Something else I just noticed: When you "STOP PROGRAM" on an ECU, it forgets which material program it was running. It's very annoying to go back into the ECU and have no idea what was going on. Sometimes it's easy to remember, but sometimes not s...
- by LUH-3417 Ormand - at 2016.11.03 14:56:17
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3. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Hound Halfhand wrote: I agree with this thread 100% even though I didn't read the whole thing. PI will be a premium feature available to only Omega clones. That alone should mean it needs to get second a look. People love the idea of developing...
- by LUH-3417 Ormand - at 2016.10.28 19:26:27
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4. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Piugattuk wrote: Not hating, but not enthusiastic either, here's why. PI is already clicky intensive, and it's also cumbersome to move stuff about, now adding skills wouldn't add anything it would only make a process that is already in need of...
- by LUH-3417 Ormand - at 2016.10.28 19:06:53
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5. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Mara Rinn wrote: Remember to design from the start with the ability to interfere with someone else's production in mind. "Nice clean water source you have there. It would be a shame if someone polluted it." "Nice space elevator you have there...
- by LUH-3417 Ormand - at 2016.10.27 19:44:51
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6. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
MarjoMecra wrote: I would love to see something like "sim city" but for building a big PI chain on a planet. I think there's a lot of people who do. Unfortunately, none of them work at CCP...
- by LUH-3417 Ormand - at 2016.10.27 19:41:27
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7. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Alessienne Ellecon wrote: How about integration with citadels? You could launch commodities from the Command Centre to a citadel nearby (say within 5000km of the planet) load by load if you wanted to avoid an onerous POCO tax. This would be esp...
- by LUH-3417 Ormand - at 2016.10.27 19:40:25
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8. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Anke Eyrou wrote: Nice to see a sensible discussion for once, however I am suprised an ISD has not moved this thread to 'Players Features and ideas discussions thread'. I'm pretty sure that CCP, the DEVs, and the ISDs are avoiding PI like the ...
- by LUH-3417 Ormand - at 2016.10.27 19:36:33
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9. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Freelancer117 wrote: http://crossingzebras.com/we-need-to-talk-about-pi/ By Banden Lokemir - great article with 3 quality of life fixes Nice article. I like the proposed changes to the GUI. Does nothing to expand PI gameplay though... just...
- by LUH-3417 Ormand - at 2016.10.27 19:34:04
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10. BUG? citidel reprocessing base yield Different for certain ore type... - in Science and Industry [original thread]
Dark Lord Trump wrote: It means that the citadel owner has installed the rig for the hisec ores but not the low/nullsec ores. Yeah, I was just reading about the different rigs. Thanks
- by LUH-3417 Ormand - at 2016.10.04 03:23:38
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11. BUG? citidel reprocessing base yield Different for certain ore type... - in Science and Industry [original thread]
I am currently in a Citidel with 54% reprocessing. The following ores have the correct base yield: Veldspar, Scordite, Plagioclase, Omber, and Kernite - 54% as expected. However, when I try to reprocess Jaspet, the bas yield is only 50% WTF? Is ...
- by LUH-3417 Ormand - at 2016.10.04 01:48:28
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12. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
I think that PI should produce all of the consumer goods that are currently seeded by the NPC market. And then colonies should require a certain amount of those consumer goods in order to continue running at max efficiency. Each planet should be c...
- by LUH-3417 Ormand - at 2016.08.16 16:56:36
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13. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Solecist Project wrote: I have no idea how you managed to make that leap from lazy people to the rest you wrote. Lazy people are lazy, it doesn't matter what activity they are lazy in. They still demand conviniences which they shouldn't have....
- by LUH-3417 Ormand - at 2016.08.12 14:05:12
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14. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Kalido Raddi wrote: The limiting factor on any PI setup is time, not ISK; any PI account easily pays for its own gametime via PLEX. I can't see CCP taking any move that will reduce the number of accounts subbed. Agreed. Although I doubt su...
- by LUH-3417 Ormand - at 2016.08.12 01:18:39
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15. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Ashlar Maidstone wrote: @OP, ok thank you very much, I was wondering what da, LOL! So technically one account is 18 installations times two which would be two accounts then, thank you! There were actually two conversations going on. One was a...
- by LUH-3417 Ormand - at 2016.08.11 21:16:40
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16. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Kalido Raddi wrote: ... I would also love to see fittings on POCOs. I LOVE the idea of terraforming modules! So good!
- by LUH-3417 Ormand - at 2016.08.11 20:42:01
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17. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Kalido Raddi wrote: Having multiple PI toons - or even PI accounts - is common because PI not only scales well, but scales efficiently. With one PI toon, you'll find yourself doing a lot of freighting to get the resources you need to build any...
- by LUH-3417 Ormand - at 2016.08.11 19:46:04
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18. PI processor Output issue - in Science and Industry [original thread]
SKILLS: Planetology Advanced Planetology They give you more accurate readings of planetary resources.
- by LUH-3417 Ormand - at 2016.08.11 18:40:08
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19. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Solecist Project wrote: I guess he has at least six characters owning pi farms. It's reasonable to assume that a lot of people have several characters committed to PI just for the low-effort-rewards. slowly i am starting to see the actual magn...
- by LUH-3417 Ormand - at 2016.08.11 18:31:21
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20. Planetary Interaction overhaul - the time has come - in Science and Industry [original thread]
Ashlar Maidstone wrote: @OP, every point you made is dead on center, and as an indy/explorer I too find some of the things you high lighted to be true and really just repetitionous in its own right. I too would just love to see PI overhauled to...
- by LUH-3417 Ormand - at 2016.08.11 17:23:48
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